Soul Eater Resonance Script Code | 2022 Eater Farm

  • Apr 18, 2022

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Description

Yes, we will give you a good gaming experience with the Soul Eater Resonance Script Code we have uploaded. In this game, you have to watch out for soul eaters, protect yourself from dangers and use this Free Roblox Script cheat to get materials, get quick access to these materials and get stronger. Free Script Cheat, it is a good cheat to protect yourself from dementors, you can use it reliably, I wish you a good game.

soul eater resonance script code

Features Of Soul Eater Resonance Script Code;

  • Eater Farm

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How to use Soul Eater Resonance Script Code | 2022 Eater Farm?

  1. Press the "Get Script" button to Copy the "Soul Eater Resonance Script Code | 2022 Eater Farm" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Soul Eater Resonance Script Code | 2022 Eater Farm" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Soul Eater Resonance Script Code | 2022 Eater Farm

local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local X = Material.Load({ Title = "Soul Eater", Style = 3, SizeX = 500, SizeY = 350, ColorOverrides = { MainFrame = Color3.fromRGB(20,20,20), Minimise = Color3.fromRGB(20, 20, 20), MinimiseAccent = Color3.fromRGB(219, 210, 202), Maximise = Color3.fromRGB(189, 183, 177), MaximiseAccent = Color3.fromRGB(189, 183, 177), NavBar = Color3.fromRGB(166, 255, 0), NavBarAccent = Color3.fromRGB(20,20,20), NavBarInvert = Color3.fromRGB(30,30,30), TitleBar = Color3.fromRGB(166, 255, 0), TitleBarAccent = Color3.fromRGB(20,20,20), Overlay = Color3.fromRGB(166, 255, 0), Banner = Color3.fromRGB(20,20,20), BannerAccent = Color3.fromRGB(166, 255, 0), Content = Color3.fromRGB(166, 255, 0), Button = Color3.fromRGB(166, 255, 0), ButtonAccent = Color3.fromRGB(20,20,20), ChipSet = Color3.fromRGB(166, 255, 0), ChipSetAccent = Color3.fromRGB(20,20,20), DataTable = Color3.fromRGB(166, 255, 0), DataTableAccent = Color3.fromRGB(20,20,20), Slider = Color3.fromRGB(20,20,20), SliderAccent = Color3.fromRGB(166, 255, 0), Toggle = Color3.fromRGB(166, 255, 0), ToggleAccent = Color3.fromRGB(20,20,20), Dropdown = Color3.fromRGB(20,20,20), DropdownAccent = Color3.fromRGB(166, 255, 0), ColorPicker = Color3.fromRGB(20,20,20), ColorPickerAccent = Color3.fromRGB(166, 255, 0), TextField = Color3.fromRGB(166, 255, 0), TextFieldAccent = Color3.fromRGB(20,20,20), } }) -- functions -- local tp = false local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect(function() if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) and Mouse.Target and tp then Plr.Character:MoveTo(Mouse.Hit.p) end end) local function pressKey(key) game:GetService('VirtualInputManager'):SendKeyEvent(true, key, false, game) end local farmM = false local monsters = {} local farmMonsters = function() local npcs = game:GetService("Workspace").NPCS:GetChildren() while farmM do wait() for i,v in pairs(npcs) do for j,x in pairs(monsters) do if string.match(v.Name, x) then while farmM do wait() Plr.Character.HumanoidRootPart.CFrame = v[x].HumanoidRootPart.CFrame + v[x].HumanoidRootPart.CFrame.LookVector * -3 local args = { [1] = "Up", [2] = CFrame.new(35.08075714111328, 140.1752166748047, -382.56640625) * CFrame.Angles(2.9372031688690186, 0.6149491667747498, -3.0225722789764404), [3] = "\240\159\152\153\240\159\152\153\240\159\152\161\240\159\152\173\240\159\152\173\240\159\152\173\240\159\152\173\240\159\164\160", [4] = "Down" } game:GetService("ReplicatedStorage").Remotes.KeyEvent:FireServer(unpack(args)) pressKey(Enum.KeyCode.Q) pressKey(Enum.KeyCode.E) pressKey(Enum.KeyCode.F) pressKey(Enum.KeyCode.R) if v[x].Humanoid.Health == 0 or game.Players.LocalPlayer.Character.Humanoid.Health == 0 then break end end if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then wait(5) pressKey(Enum.KeyCode.L) end end end end end end local farmQ = false local quest = nil local farmQuests = function() local location = nil if quest == "Psychopath" then location = "PoliceQuest" elseif quest == "Blademaster" then location = "BurnedTunafishDog" elseif quest == "Meister" then location = "Chrona" elseif quest == "Zombie" then location = "ZombieQuest" end while farmQ do wait() if game:GetService("Players").LocalPlayer.PlayerGui.Gui.Quests.Visible == false then Plr.Character.HumanoidRootPart.CFrame = game.Workspace.NPCS.Quests[location].HumanoidRootPart.CFrame local args = { [1] = quest, [2] = workspace.NPCS.Quests[location].Detect } game:GetService("ReplicatedStorage").Remotes.Quest:FireServer(unpack(args)) end end end -- Buttons -- local Page1 = X.New({ Title = "Main" }) local cntrltp = Page1.Toggle({ Text = "Ctrl Click TP", Callback = function(Value) tp = Value end, Enabled = false }) local farmmonsters = Page1.Toggle({ Text = "Farm Monsters", Callback = function(Value) farmM = Value farmMonsters() end, Enabled = false }) local monsterTypes = Page1.ChipSet({ Callback = function(ChipSet) table.foreach(ChipSet, function(Option, Value) if Value then local ispresent = false for i,v in pairs(monsters) do if v == Option then ispresent = true end end if ispresent == false then table.insert(monsters, Option) end else for i,v in pairs(monsters) do if v == Option then table.remove(monsters, i) end end end end) end, Options = { Zombies = true, Meister = true, Psychopath = true, Blademaster = true } }) local farmquests = Page1.Toggle({ Text = "Farm Quests", Callback = function(Value) farmQ = Value farmQuests() end, Enabled = false }) local questselect = Page1.Dropdown({ Text = "Choose a quest", Callback = function(Value) quest = Value end, Options = { "Psychopath", "Blademaster", "Meister", "Zombie" } })