Project Lazarus Script

New
  • Jun 21, 2022

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Description

This new Roblox Project Lazarus Script 2022 for Project Lazarus comes with a GUI and is even more powerful. It has many different fps game features like aimbot, esp and silent aimbot. In addition, he created several great different features for this game. For example, unlimited ammo, one-time killings and more! Be sure to check it out.

Features Of Project Lazarus Script :

  • Silent Aim
  • Gun Mods
  • AFK Bot (Automatically Shoots Zombies)
  • Player Chams
  • Zombie Chams
  • Mystery Box Chams

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How to use Project Lazarus Script?

  1. Press the "Get Script" button to Copy the "Project Lazarus Script" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Project Lazarus Script" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Project Lazarus Script

local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local CoreGui = game:GetService("CoreGui") hookfunction(gcinfo, function() return math.random(1500, 2500) end) local repo = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/" local Library = loadstring(game:HttpGet(repo .. "Library.lua"))() local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))() local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))() local protect_gui = syn and syn.protect_gui or function(obj: Instance) end -- Constants: local WEAPON_NAMES = { "Weapon1", "Weapon2", "Weapon3" } local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local Map = Workspace:WaitForChild("Map") local ZombiesFolder = Workspace:WaitForChild("Baddies") local IgnoreFolder = Workspace:WaitForChild("Ignore") local InteractFolder = Workspace:WaitForChild("Interact") local CurrentRound = Workspace:WaitForChild("RoundNum") local Circle = Drawing.new("Circle") -- Variables: local aimTarget = nil local botTarget = nil local aimbotting = false local weaponScript = nil local inputBeganFunc = nil local playerVisuals = {} local zombieVisuals = {} local crateVisuals = {} local zombieMovers = {} local zombieIgnore = {} -- Functions: local function isCharacterValid(character: Model) if character and character:IsA("Model") then local humanoid = character:FindFirstChildWhichIsA("Humanoid") if humanoid and humanoid.Health > 0 then local root = character.PrimaryPart or character:FindFirstChild("HumanoidRootPart") if root then return true end end end return false end local function isPositionVisible(position: Vector3) local raycastParams = RaycastParams.new() local ignore = { IgnoreFolder, ZombiesFolder } for i, v in ipairs(Players:GetPlayers()) do local character = v.Character if character then table.insert(ignore, character) end end raycastParams.FilterDescendantsInstances = ignore raycastParams.FilterType = Enum.RaycastFilterType.Blacklist -- Raycast to the position: local origin = Camera.CFrame.Position local direction = (position - origin) local result = Workspace:Raycast(Camera.CFrame.Position, direction, raycastParams) return result == nil end local function getAimbotTarget(mouse: Vector2) local target = nil local distance = math.huge local visible = false for i, v in ipairs(ZombiesFolder:GetChildren()) do if isCharacterValid(v) and not zombieIgnore[v] then local root = v.HumanoidRootPart local position = Camera:WorldToViewportPoint(root.Position) if position.Z > 0 then position = Vector2.new(position.X, position.Y) local mouseDistance = (position - mouse).Magnitude if mouseDistance < Options.Aimbot_FOV.Value then local magnitude = (root.Position - Camera.CFrame.Position).Magnitude local canSee = isPositionVisible(root.Position) if magnitude < distance or (canSee and not visible) then target = v distance = magnitude visible = canSee end end end end end return target end local function onMapChild(child: Instance) if child.Name == "IceBlock" then local weld: WeldConstraint = child:WaitForChild("WeldConstraint", 5) if weld and weld.Part1 then local zombie = weld.Part1.Parent if isCharacterValid(zombie) then zombieIgnore[zombie] = true end end end end local function onZombieAdded(zombie: Model) -- Fires on Zombie added if zombieVisuals[zombie] then return end zombieIgnore[zombie] = nil -- Constants: local highlight = Instance.new("Highlight") zombieVisuals[zombie] = highlight -- Listeners: local function onDestroy() highlight:Destroy() zombieVisuals[zombie] = nil end -- Listeners: zombie.Destroying:Connect(onDestroy) -- Actions: highlight.Adornee = zombie highlight.Enabled = Toggles.Zombie_Chams.Value highlight.FillColor = Color3.new(0, 1, 0) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.RobloxLocked = true protect_gui(highlight) highlight.Parent = CoreGui end local function onInteractAdded(interact: Instance) -- Fires on Interact Item added if interact.Name ~= "MysteryBox" or crateVisuals[interact] then return end -- Constants: local highlight = Instance.new("Highlight") crateVisuals[interact] = highlight -- Listeners: local function onDestroy() highlight:Destroy() crateVisuals[interact] = nil end -- Listeners: interact.Destroying:Connect(onDestroy) -- Actions: highlight.Adornee = interact highlight.Enabled = Toggles.Zombie_Chams.Value highlight.FillColor = Color3.new(1, 1, 0) highlight.FillTransparency = 0.75 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.RobloxLocked = true protect_gui(highlight) highlight.Parent = CoreGui end local function onPlayerAdded(player: Player) -- Fires on Player joined -- Constants: local highlight = Instance.new("Highlight") playerVisuals[player] = highlight -- Listeners: local function onCharacterAdded(character: Model) highlight.Adornee = character end -- Listeners: player.CharacterAdded:Connect(onCharacterAdded) -- Actions: local character = player.Character if character then onCharacterAdded(character) end highlight.Enabled = Toggles.Player_Chams.Value highlight.FillColor = Color3.new(0, 0.5, 1) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.RobloxLocked = true protect_gui(highlight) highlight.Parent = CoreGui end local function onPlayerRemoving(player: Player) -- Fires on Player left -- Destroys Highlight: local highlight = playerVisuals[player] if highlight then highlight:Destroy() end -- Cleanup: playerVisuals[player] = nil end local function onCharacterAdded(character: Model) -- Fires on Character added weaponScript = character:WaitForChild("WeaponScript") -- Obtain Locals: inputBeganFunc = nil repeat task.wait(0.1) for i, v in ipairs(getgc()) do if type(v) == "function" then local script = getfenv(v).script if script and script == weaponScript then local constants = debug.getconstants(v) if table.find(constants, Enum.UserInputType.MouseButton1) then inputBeganFunc = v break end end end end until inputBeganFunc end -- Interface: do Library:SetWatermark("Linoria Community (OminousVibes)") Library:Notify("Loading UI...") local Window = Library:CreateWindow("Project Lazarus") do -- Gameplay local Tab = Window:AddTab("Gameplay") do -- Silent Aim local Container = Tab:AddLeftTabbox("Silent Aim") local Aimbot = Container:AddTab("Silent Aim") Aimbot :AddToggle("Aimbot", { Text = "Enabled", Default = false }) :AddKeyPicker("Aimbot", { Text = "Silent Aim", Default = "G" }) Aimbot :AddToggle("Aimbot_Circle", { Text = "Show Circle", Default = false }) :AddColorPicker("Aimbot_Circle", { Title = "Circle Color", Default = Color3.new(1, 1, 1) }) local Advanced = Container:AddTab("Advanced") Advanced:AddSlider( "Aimbot_FOV", { Text = "Circle Radius", Min = 25, Max = 500, Default = 100, Rounding = 0, Suffix = "px" } ) Advanced:AddSlider( "Aimbot_Thicknesss", { Text = "Circle Thickness", Min = 0, Max = 10, Default = 1, Rounding = 1, Suffix = "px" } ) end do -- Modifications local Container = Tab:AddRightTabbox("Modifications") local Guns = Container:AddTab("Guns") Guns:AddToggle("Gun_Clip", { Text = "Infinite Clip", Default = false }) Guns:AddToggle("Gun_Ammo", { Text = "Infinite Ammo", Default = false }) Guns:AddToggle("Gun_HK", { Text = "One Hit Kill", Default = false }) Guns:AddToggle("Gun_Piercing", { Text = "High Penetration", Default = false }) local Char = Container:AddTab("Character") Char:AddToggle("Character_Speed", { Text = "Speed Hack", Default = false }) local Zomb = Container:AddTab("Zombies") Zomb:AddToggle("Zombie_Freeze", { Text = "Freeze Zombies", Default = false }) end do -- AFK Bot local Container = Tab:AddRightGroupbox("AFK Bot") Container:AddToggle("Bot_Enabled", { Text = "Enabled", Default = false }) Container:AddSlider( "Bot_Radius", { Text = "Shoot Distance", Min = 10, Max = 100, Default = 25, Rounding = 0, Suffix = " studs" } ) end end do -- Visuals local Tab = Window:AddTab("Visuals") do -- Visuals local Container = Tab:AddLeftTabbox("Visuals") local Zombies = Container:AddTab("Humanoids") Zombies:AddToggle("Player_Chams", { Text = "Players", Default = true }) Zombies:AddToggle("Zombie_Chams", { Text = "Zombies", Default = true }) local Others = Container:AddTab("Others") Others:AddToggle("Crate_Chams", { Text = "Mystery Box", Default = false }) end do -- World Render local Container = Tab:AddRightGroupbox("World Render") Container:AddLabel("Work in progress") end end do -- Settings local Tab = Window:AddTab("Settings") ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) ThemeManager:SetFolder("OminousVibes") SaveManager:SetFolder("OminousVibes/project-lazarus") SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ "MenuKeybind" }) SaveManager:BuildConfigSection(Tab) ThemeManager:ApplyToTab(Tab) local Menu = Tab:AddLeftGroupbox("Menu") Menu:AddButton("Unload", function() Library:Unload() end) Menu:AddLabel("Menu bind"):AddKeyPicker("MenuKeybind", { Default = "End", NoUI = true, Text = "Menu keybind" }) Menu:AddToggle("Keybinds", { Text = "Show Keybinds Menu", Default = true }):OnChanged(function() Library.KeybindFrame.Visible = Toggles.Keybinds.Value end) Menu:AddToggle("Watermark", { Text = "Show Watermark", Default = true }):OnChanged(function() Library:SetWatermarkVisibility(Toggles.Watermark.Value) end) end Library:Notify("UI Loaded") end -- Listeners: RunService.RenderStepped:Connect(function(deltaTime) -- Aimbot: local mouseLocation = UserInputService:GetMouseLocation() if Toggles.Aimbot.Value and Options.Aimbot:GetState() then aimTarget = getAimbotTarget(mouseLocation) aimbotting = true else aimTarget = nil aimbotting = false end if Circle.Visible then Circle.Position = mouseLocation end -- Gun Mods: local equipped = getrenv()._G.Equipped if equipped then if Toggles.Gun_Clip.Value then equipped.Ammo = equipped.MagSize end if Toggles.Gun_Ammo.Value then equipped.StoredAmmo = equipped.MaxAmmo end if Toggles.Gun_HK.Value then equipped.HeadShot = 100 + (CurrentRound.Value * 50) equipped.TorsoShot = 100 + (CurrentRound.Value * 50) equipped.LimbShot = 100 + (CurrentRound.Value * 50) end if Toggles.Gun_Piercing.Value then equipped.BulletPenetration = 250 end end -- Character Mods: -- Zombie Mods: if Toggles.Zombie_Freeze.Value then for _, zombie in ipairs(ZombiesFolder:GetChildren()) do if isCharacterValid(zombie) then local root = zombie.PrimaryPart if root then local distance = (root.Position - Camera.CFrame.Position).Magnitude if distance < 30 and not zombieMovers[zombie] then local bodyMover = Instance.new("BodyPosition") zombieMovers[zombie] = bodyMover bodyMover.MaxForce = Vector3.one * math.huge bodyMover.P = 1e4 bodyMover.Position = root.Position + Vector3.new(0, 4, 0) bodyMover.RobloxLocked = true bodyMover.Parent = root local connection connection = zombie.AncestryChanged:Connect(function() connection:Disconnect() bodyMover:Destroy() zombieMovers[zombie] = nil end) end end end end end end) Toggles.Bot_Enabled:OnChanged(function() if not Toggles.Bot_Enabled.Value then return end -- Variables: local aiming = false -- Bot Logic: while Toggles.Bot_Enabled.Value do local character = LocalPlayer.Character if weaponScript and inputBeganFunc then while Toggles.Bot_Enabled.Value and isCharacterValid(character) do local target = nil local distance = Options.Bot_Radius.Value or 25 local zombies = ZombiesFolder:GetChildren() for i, v in ipairs(zombies) do if isCharacterValid(v) and not zombieIgnore[v] then local root: BasePart = v.HumanoidRootPart if isPositionVisible(root.Position) then local magnitude = (root.Position - Camera.CFrame.Position).Magnitude if magnitude < distance then target = v distance = magnitude end end end end botTarget = target if target then Camera.CFrame = Camera.CFrame:Lerp( CFrame.new(Camera.CFrame.Position, target.HumanoidRootPart.Position), 0.5 ) task.defer(getsenv(weaponScript).AimGun) aiming = true local input = { UserInputType = Enum.UserInputType.MouseButton1, KeyCode = nil, UserInputState = Enum.UserInputState.Begin, } task.defer(inputBeganFunc, input, false) task.delay(0.05, function() input.UserInputState = Enum.UserInputState.End end) else if aiming then task.defer(getsenv(weaponScript).UnAimGun) aiming = false end task.defer(inputBeganFunc, { UserInputType = Enum.UserInputType.Keyboard, KeyCode = Enum.KeyCode.R, UserInputState = Enum.UserInputState.Begin, }, false) end RunService.RenderStepped:Wait() end end task.wait(0.1) end end) Players.PlayerAdded:Connect(onPlayerAdded) Players.PlayerRemoving:Connect(onPlayerRemoving) LocalPlayer.CharacterAdded:Connect(onCharacterAdded) ZombiesFolder.ChildAdded:Connect(onZombieAdded) InteractFolder.ChildAdded:Connect(onInteractAdded) Workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() local camera = Workspace.CurrentCamera if camera then Camera = camera end end) Workspace.ChildAdded:Connect(function(child) if child.Name == "Map" then child.ChildAdded:Connect(onMapChild) end end) do -- UI Listeners -- Aimbot: Toggles.Aimbot:OnChanged(function() Circle.Visible = Toggles.Aimbot.Value and Toggles.Aimbot_Circle.Value end) Toggles.Aimbot_Circle:OnChanged(function() Circle.Visible = Toggles.Aimbot.Value and Toggles.Aimbot_Circle.Value end) Options.Aimbot_Circle:OnChanged(function() Circle.Color = Options.Aimbot_Circle.Value end) Options.Aimbot_FOV:OnChanged(function() Circle.Radius = Options.Aimbot_FOV.Value end) Options.Aimbot_Thicknesss:OnChanged(function() Circle.Thickness = Options.Aimbot_Thicknesss.Value end) -- Zombie Mods: Toggles.Zombie_Freeze:OnChanged(function() if not Toggles.Zombie_Freeze.Value then for i, v in pairs(zombieMovers) do v:Destroy() end zombieMovers = {} end end) -- Visual: Toggles.Player_Chams:OnChanged(function() for player, highlight in pairs(playerVisuals) do highlight.Enabled = Toggles.Player_Chams.Value end end) Toggles.Zombie_Chams:OnChanged(function() for zombie, highlight in pairs(zombieVisuals) do highlight.Enabled = Toggles.Zombie_Chams.Value end end) Toggles.Crate_Chams:OnChanged(function() for crate, highlight in pairs(crateVisuals) do highlight.Enabled = Toggles.Crate_Chams.Value end end) end -- MetaHooks: local __index __index = hookmetamethod(game, "__index", function(self: Instance, index) if not checkcaller() then local script = getcallingscript() if script == weaponScript then if typeof(self) == "Instance" then local target = nil if Toggles.Bot_Enabled.Value then target = botTarget elseif aimbotting then target = aimTarget end if target then if index == "CFrame" then if self == Camera then local head = target:FindFirstChild("HeadBox") if head then local origin = __index(Camera, "CFrame").Position return CFrame.new(origin, head.Position) end end if __index(self, "Name") == "AimPart" and self:IsA("BasePart") then local head = target:FindFirstChild("HeadBox") if head then local origin = __index(Camera, "CFrame").Position return CFrame.new(origin + (head.Position - origin) / 2) end end end end end end end return __index(self, index) end) -- Actions: Circle.Transparency = 0.9 Circle.NumSides = 25 Circle.Thickness = Options.Aimbot_Thicknesss.Value Circle.Color = Options.Aimbot_Circle.Value for i, v in ipairs(Players:GetPlayers()) do if v ~= LocalPlayer then task.defer(onPlayerAdded, v) end end if LocalPlayer.Character then task.defer(onCharacterAdded, LocalPlayer.Character) end for i, v in ipairs(ZombiesFolder:GetChildren()) do task.defer(onZombieAdded, v) end for i, v in ipairs(InteractFolder:GetChildren()) do task.defer(onInteractAdded, v) end return Library:Notify("[Project Lazarus] Loaded!")