Horse Valley Script Cheat | Horse ESP

  • Apr 01, 2022



Hello everyone, friends. Find the tens of horses around you in the best way with this Horse Valley Script Cheat, which we will present to you now. Remember, wild horses are difficult to catch, tame and train them and make this job more reliable and organized by establishing a horse farm. Get the best farm in the horse valley Make new friends and enjoy horse riding. You can visit our site for many Roblox Scripts. we wish you good games

horse valley script cheat

Features Of Horse Valley Script Cheat;

  • Horse ESP

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How to use Horse Valley Script Cheat | Horse ESP?

  1. Press the "Get Script" button to Copy the "Horse Valley Script Cheat | Horse ESP" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Horse Valley Script Cheat | Horse ESP" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Horse Valley Script Cheat | Horse ESP

local player = game.Players.LocalPlayer; local horses = workspace.Horses; local camera = workspace.CurrentCamera; local horse = horses[player.Name]; if Drawings then for i,v in next, Drawings do v:Remove() Drawings[i] = nil end else getgenv().Drawings = {}; end local function drawLine(startPos, endPos, oldLine) startPos, onScreen = camera:WorldToViewportPoint(startpos); endPos, onScreen2 = camera:WorldToViewportPoint(endpos); local line = oldLine or"Line"); if not onScreen or not onScreen2 then line.Visible = false; return; end line.From =, startPos.Y); line.To =, endPos.Y) line.Thickness = 2; line.Color = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255)); line.Visible = true table.insert(Drawings, line); return line; end local lines = {} local function drawHorse(horse) if not lines[horse] then lines[horse] = {}; end local env, horseLines = getfenv(), lines[horse]; for i,v in next, horse:GetChildren() do if v:IsA("MeshPart") then env[v.Name] = v.CFrame.p; end end local paths = { { FrontLeftFoot, FrontLowerLeftLeg, FrontMiddleLeftLeg, FrontUpperLeftLeg, UpperTorso }, { FrontRightFoot, FrontLowerRightLeg, FrontMiddleRightLeg, FrontUpperRightLeg, UpperTorso, Neck, Head}, { BackLeftFoot, BackLowerLeftLeg, BackMiddleLeftLeg, BackUpperLeftLeg, LowerTorso }, { BackRightFoot, BackLowerRightLeg, BackMiddleRightLeg, BackUpperRightLeg, LowerTorso, UpperTorso } } local counter = 0; for index, path in next, paths do for i = 1, #path - 1 do local line = drawLine(path[i], path[i + 1], horseLines[counter]); if not horseLines[counter] and line then horseLines[counter] = line; end counter = counter + 1; end end end for index, horse in next, horses:GetChildren() do drawHorse(horse); horse.Changed:Connect(function() drawHorse(horse); end) end camera:GetPropertyChangedSignal("CFrame"):Connect(function() for index, horse in next, horses:GetChildren() do drawHorse(horse); end end)